Virtual Reality (The MIT Press Essential Knowledge series)
- ...y accepting spaces for most glasses to suit more customer needs. Also, we designed the pupil distance button with a larger range to optimize your visual experience..
- IMMERSIVE 3D EXPERIENCE – Taking into VR games/movies/videos. The 110° field of view makes you feel like an actual climber, not as a mere watcher or viewer. It balances immersion and clarity of view while providing you the most excellent virtual reality view to watch 360° video..