This second Next War supplement will contain the following items: Next War: Insurgency Next War Series Additions Camp Humphreys Patriots, S-300/400s, THAAD DPRK Nukes.
Combined "Sub"-System Submarine Marker rules for Next War: Poland Updated Order of Battle for the PRC for use in Next War: Taiwan Two counter sheets (containing the counters necessary for Insurgency, Submarine Markers for NWP, and the Next War additions as well as some correction counters).
One new Insurgency Sequence of Play (incorporating necessary changes for the Insurgency rules) One Player Aid Card (incorporating necessary changes for the Insurgency rules).
Next War: Insurgency This is, by far, the bulk of this Supplement. These rules will allow players to conduct an insurgency against the player occupying their country using new rules. Alternatively, they will allow an occupier to attempt to crush the insurgency in the country they've supposedly just defeated. A new Sequence of Play is provided which simplifies overall game play..
Elements of both the Standard and Advanced Rules are used. For instance, air power is handled with a version of the Standard Game Air Points. The COIN player will get to have his HQs and SOF, but he'll also have to maintain supply lines. These rules will in....
CLASSIC RISK! A strategy board game of diplomacy, conflict and conquest. Played on a board depicting a political map of the earth, divided into forty-two territories, grouped into six continents.
THE RIGHT MOVES: Players control armies of playing pieces, and attempt to capture territories from other players. A miss-step and you’re wiped out. Make the "right moves" and you'll conquer the world.
THE GOAL: The goal of the game is to occupy every territory on the board and in doing so, eliminate the other players.
INCLUDES: Oversized bi-fold game board with original style art. 6 sets of wooden “army” pieces. Deck of area cards with original style art. High quality dice + rules book featuring History of Risk..
RULES: The Rules booklet features a history of RISK! the1959 original rules, rules for a short game, plus popular rules variations for experienced players. Ages 8+, 2-6 players.
Campaign Operations contains rules for creating and running a combat unit, from a down-on-their-luck mercenary outfit to a fully-supplied House regiment..
The Formation Building rules provide tools to craft a variety of Inner Sphere lances and Clan Stars for any type of scenario..
The volume also contains complete rules for devising solar systems to flesh out your systems..
Inside, players will find several options for campaign play, including the most expansive Chaos Campaign rules published to date..
Comprehensive maintenance, salvage, repair, customization, and design quirk rules bring the down-and-dirty action of a combat commander to life as each battle determines whether your campaign will end in victory or defeat!.
Champion Sports Tournament Horseshoe Set Classic Outdoor Lawn Game includes Two Chrome & Two Brass Plated Professional Horseshoes with Solid Steel Stakes & Carrying Case
TOURNAMENT HORSESHOE SET Enjoy the classic backyard toss game with family and friends while you camp, tailgate, or bbq.
SOLID STEEL HORSESHOES AND STAKES Professional quality, regulation weighted metal horseshoe set includes 2 chrome plated and 2 brass plated solid....
HIGHEST QUALITY CRAFTSMANSHIP Unlike cheap plastic horseshoes, our plated shoes are made to last resisting rust and corrosion even after years of....
WEATHER RESISTANT NYLON BAG Game sets include our custom heavy duty weatherproof case with YKK zipper and embroidered logo for easy transport and....
INCLUDES COMPLETE SET OF OFFICIAL RULES Easy to follow instructions and rules makes gameplay simple and fun for kids and adult beginners alike.